
This also made blue the only option for slowing down the pace of the game, and Propaganda did just that. This made green virtually unplayable in straight Tempest draft, and marginal by the time Exodus (and hence losing two packs of Tempest) came around. Because there was so little blocking going on, and because the creatures were so aggressively costed (you won't see too many two power evasion creatures for two mana anymore much less having multiples in the common slots of each color), games tended to end on turn five. Blue had flyers, which couldn't block shadow creatures, and green and red had non-shadow creatures which couldn't block shadow creatures or flyers. Many of you who are reading this column might not have been around for Tempest Block, so let me sum up the format for you: white and black had shadow creature, which couldn't block non-shadow creatures or flyers. That's right, somewhere in this article are deep dark secrets about Mirrodin Block - secrets so hidden that you'd have to be making them up to find them! This includes Ice Age/Alliances, Mirage/Visions/Weatherlight, Tempest/Stronghold/Exodus, Urza's Saga/Urza's Legacy/Urza's Destiny, Mercadian Masques/Nemesis/Prophecy, Invasion/Planeshift/Apocalypse, Odyssey/Torment/Judgment, Onslaught/Legions/Scourge, and Mirrodin/Darksteel/Fifth Dawn and does not include base sets or pre-Ice Age sets. The only cards considered for this list were ones that were widely played in block limited formats.Gold-bordered cards such as Psychatog and Recoil were not up for bidding on this go-around. Some Invasion cards involving kicker made the list, but they all have blue borders. Mono-blue cards were the only cards considered.Therefore, commons are given more weight than uncommons, which are turn given more weight than rares. This is because you are more likely to see a specific common in any given card pool than a specific rare. However, in limited formats (Sealed Deck, Booster Draft and Rochester Draft to be specific), commons are a lot more relevant than uncommons, which in turn are more relevant than rares. Obviously better cards rank higher than not as good cards. Cards are ranked based upon a number of factors.All cards are in and of my opinion, and in no way reflect the opinions of a certain other Friday columnist on this site. This is my list, and is in no way official.Keep in mind that not all limited formats are created equal! In that spirit, I give you the official rules of Ben's Top 50 Blue Limited Cards of all Time! In Urza Block limited, Morphling can come down on turn six and win on turn ten unassisted. These are known as "bombs." While Morphling might be a great constructed card (foreshadowing), it won't win games unless backed by counterspells and other blue accoutrements. What makes a great limited card? Is it the artwork? The name of the card? The copywrite line?Ī great limited card will single-handedly win you games. The Top 50 Blue Limited Cards of All Time! What's this have to do with Blue Week? See, I was manipulated, had something of mine stolen, denied Aaron, and eventually will have my check from him bounce - all characteristics of the color blue. Note: No cats, real or imagined, were hurt in the production of this riveting human drama. Forsythe, sir, to let my cat go in exchange for the document before you.

Summing up all my strength, all my action, all my prowess as a man, I swiftly ran to the computer, did hours of research, and came begging to Mr.


But when my esteemed editor threatened action against lovely Xialou who would never, ever make me sniff his tush, I knew it was time for action. After all, Sir Charles had woken me up the night before by lowering his ever-fragrant butt onto my face at three in the morning.
#Blue blocks in witness for free#
"Write me another Top 50 article for free and I'll think about letting Sir Charles live to sniff more catnip," he threatened. That's right, this time around we're doing things a little differently folks! When Aaron first approached me to write this article, he held one of my cats hostage. At least, I won't need to mention it for more than one hundred cards! Undoubtedly Mark has spoken all about the characteristics of blue earlier this week, so I won't need to mention exactly how blue loves to frustrate you through theft, denial, and trickery. Then again, it was awfully pretentious of you to play blue, the color of rah-sha-sha and utter aristocratdom. What would Blue Week be without a Top 50 list from everyone's favorite MTG.com columnist and StarCityGames employee Ben Bleiweiss? My, it was awfully pretentious of me to not only refer to myself in first person, but to rank my writing talent ahead of the six weekly writers on this site.
